To Kill A King is a project I started in 2014. The basis for the idea revolved around my boredom with the typical theme of almost all RPG's. I had grown tired of the typical "hero who is destined to set out and destroy a great evil" that plagues the genre. I decided to make something that deviated as much as possible from the standard cliche's of the genre, while also keeping those things I enjoy about RPG's intact in some form. Rots was born from the concept of a villain, who is brought back to life, only to serve another villain. Along with the idea to make the game more for a mature/adult oriented audience. It is definitely a niche title, that I worked on solo for a few years at a time, and have well over 1300+ hours invested. It was a fun ride, and a blast to make. Thanks!
-Michael
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